10
Jun

Mini-Update

Posted in Uncategorized by Sezmra Svarog |

Yep!  Seriously.  I am working on it!  I have proof!

Now you pretty ladies don’t have to worry about being bald.  I’m torn on keeping the hairline more natural, but this may clash with prim hair.



20
May

Observations!

Posted in Generic Schtick by Sezmra Svarog |

For the past few months, I’ve been casually watching the skin market. Honestly, this is not something I ever paid much attention to. I rarely, in the past, ever used anyone else’s skins, studied whose skin is popular when, or kept up with the market very well.

However, I’ve taken a gander or two lately. I’m happy to see Splendor is mixed in there in the fashion world! It’s nice that some designers who may not be interested in spending time or $L on skins are finding Splendor somewhat useful for their business. Whether they’re making modified skins or dresses. Whatever! I’ve also enjoyed studying the trend of free-skin-use.

It seems that the two most popular areas of modification of Splendor skins are the head and torso. Specifically, the face and breasts. I’m partially fascinated by this. The face wins hands down on mostmodified. This corresponds with my suspicion that when someone is shopping for a skin, they are most concerned with the face. Breasts, naturally, matter very much: they are often on display to some degree or another!

Here are a few examples of modified Splendor skins:

I’m still quite glad someone finds these useful!  Bravo, folks.

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10
May

Notice: In World Move

Posted in Generic Schtick by Sezmra Svarog |

Hey folks!  Again, sorry for the delays… you know how the RL grid can be, right?  

Anyway, this is a notice to inform anyone who might care(!) that I will be moving my in world presence.  As much as I adore Crestfallen(TwentyOne), due to financial situations I will be tiering down.  There will be a pretty good delay during the move.  To where, I have no idea.  Rest assured that the new update will continue forth here on the site, and when my in world presence is finalized new skins will be there as well.

More details as they arise.

Thanks!

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31
Mar

Update - Goth

Posted in Uncategorized by Sezmra Svarog |

I’d like to tweak this a wee bit, but.. hey, there you go.

25
Mar

March Update

Posted in Generic Schtick by Sezmra Svarog |

<insert “Oh I’ve been so busy, as usual!” excuses here, then proceed>

Heh.  Well, I suppose it’s true.  It’s been a long while since I last updated.  Just don’t think I haven’t been working on anything!  I’ve slowly been putting together an official update to the Splendor resources.  In fact, having spent too much time on it has helped me make the right changes, in my not so humble opinion.

The body has been adjusted in various places.  More dimension has been added, so to speak.  Lots of little things here and there.  Stomach reworked again.  Skin tones adjusted.  Face reworked.  I’ll let the pictures speak for themselves.  Just give ‘em a click to view the larger version.  Oh and, yeah, NSFW. I got lazy this time.

Here, you can see three example makeups… no, I don’t know if these are going to show up in-world, but there you go.  Eyebrows were adjusted along with the eyelids.  The lips were the biggest change, with the nose coming in second.  I felt the old nose was too distracting and took focus away from the face as a whole.  This one is technically simpler and softer… just ENOUGH nose.  You can see the makeupless faces here. (hair below by Armidi)

Here we have the body in the three skin tones; Vanilla, Caramel, Cocoa.  Yes, I will be working on a Gothic tone.  I hope to have it finished and ready for this release.  We’ll see it next week maybe, or later this week.  Depends.  I’d post a back shot, but really, not a whole lot has changed back there.. the back->ass seam was corrected.  That’s about it.  Oh yeah, again.  NSFW. (hair by Dernier Cri)

There may be some minor adjustments made in the coming couple of weeks.. but version 2 is pretty much done.

That’s all she wrote, for now, folks.

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5
Dec

Lip Tease

Posted in Resources by Sezmra Svarog |

Here’s another.  I may tweak them a bit, but not much if at all.

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3
Dec

Update Tease

Posted in Resources by Sezmra Svarog |

Just a little tease!

It’s lame and quick, but there’s no post editing(okay, except stars), and it shows off the new stomach and face.  More to come soon!  Time to start working on a bazillion makeups.

21
Nov

Where are we?

Posted in Generic Schtick by Sezmra Svarog |

It’s been too long since I’ve posted an update here.  Sorry folks!  You know how it goes.

Anyway, what’s going on with Splendor?  I’m pleased to say that the update wasn’t scrapped entirely.  You see, the problem I encountered wasn’t an issue with my textures - but an issue with NVIDIA display drivers and Second Life.  I was pretty annoyed to find out that the hours I spent trying to fix a problem on my end was in fact a driver compatibility issue.  Oh well, at least it isn’t something freakishly weird as I had suspected.

So, with the new RC release for SL, it seems like the problem has been fixed and I can get back to work on that update.  I’m very happy with it so far, and hope to improve it even further in the next couple of weeks.  A teaser: I hope to add scalp hair to Splendor with this update.  Yay!  Okay, anyway.  I’ll post some new shots of the skin as I go along.

Thanks for your patience.

*PS, some of you may have had issues in world with these skin files - as I have.. the head texture apparently likes to turn bright pink when fussing with the skin sliders.  This was due to the display driver screw up, for me anyway.  Just something to consider.  I suggest trying the new RC.

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18
Sep

Splendor Update Coming

Posted in Resources by Sezmra Svarog |

Greets and salutations!  I’m back to work on Splendor upkeep, now that SLCC is over.  It was great meeting so many Second Lifers - though most of them had no clue as to who I was. ^^

Splendor will be receiving an update this week/weekend.  The changes are minor, but I’d like to give a heads up just in case anyone absolutely must-have the current version.  Seeing as the current group of .PSDs will be overwritten with the new ones.  The in world skins will also be updated.

Probably, the only thing you’ll notice is that the lips have been changed.  I’m happy with the new ones, as they are a bit more realistic and give the face a fresher feel.  Otherwise, there were small adjustments made to the breasts, clavicle, nose, chin, and stomach.  Additionally, there are new lip layers for a Lipstick option for those of you who want to get in, get out.  I expect, as I said, to have these updates in by Tuesday.

Splendor Update

I would like to thank you all again!  There continues to be a good amount of positive feedback regarding Splendor and what I’m doing here at sezmra.com.  I am still amused and saddened by what negativity there has been, but I suppose there are pros and cons to every situation.  Please, just understand it is not my intention to “ruin” the skin market, hinder Second Life businesses, or turn the Grid into a “ghost town”.  Not at all.  Skins are *hard*.  They just are.  Am I so awful for helping to give others a glimpse into how they’re created?  Oh well!

On that note, I do apologize if some of you are expecting these skins to be organized like Eloh’s.  These were originally a product, keep that in mind.  I am a scatter-brained artist who does things her way, and I can be messy with my .PSD layers.  There’s just so much color and layer blending going on in this skin that I could not feasibly pull it apart into separate layers of highlights and shadows.  So, thusly, it is a flat base.  I am considering putting together a Splendor-Lite skin which is similar but has separate layers to work with.  That is further on down the line though, and right now my top priority is to work on the male version.

1
Sep

Updated Files!

Posted in Resources by Sezmra Svarog |

Well, so far, the reception of releasing Splendor has been swell!  I’m happy to hear so many people are excited by it.  Thank you for your support folks!

Unfortunately, a little issue crept up and it seems like there was a mild compatibility issue or something WEIRD going on for some folks, when opening these files.  So, I’ve made a few changes to simplify them somewhat and am hoping that there will be no further issues.  The file is updated and ready to go.  You can get it from the same location as before.

These files were created with Photoshop CS3 and maximum compatibility - just so you know.  I suggest not using any Photoshop installation lower than 7.  I am not a Photoshop expert by any means, so you’ll have to forgive my n00bnes.  Be sure to read the README!

Thanks

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